The Let's Play Archive

Battletech

by PoptartsNinja

Part 514: Laager - Turn 10

Laager: Tactical Update 10

The Legacy’s left side erupted in a blinding flash as the enemy Lao Hu opened fire with its autocannon. Nearly half of the assault `Mech’s armament vanished in an instant but the pilot—Demi-Precentor Pradhan couldn’t remember the name or even if they were a man or a woman—kept their cool. The instant the Lao Hu was distracted, Pradhan turned on the inner turrets. One, just under the Lao Hu’s feet, couldn’t elevate enough to take the shot and switched to a secondary target almost instantaneously, but the second put six missiles straight into the Lao Hu’s back.

The specially designed warheads clamped in place for a fraction of a second and discharged a massive capacitor into the Lao Hu’s frame. Although not harmful to a `Mech’s armor or to infantry, ceramet—and especially ferro-fibrous—armor conducted electricity brilliantly, and a strong enough jolt could overwhelm a BattleMech’s surge protection and make its fusion-powered heart skip a proverbial beat. The telltale shimmer of the Catapult’s TSEMP cannons told Pradhan that pilot had had the same idea. He’d probably never know whose attack had proven more effective, all that mattered was the sudden drop of the Lao Hu’s arms as its computers lost power. The fusion engine would reassert itself soon enough. An EMP couldn’t disable a `Mech permanently, but it would take the DI computer a few precious seconds to compensate.








Movement Phase
Viking (Player)
- Attempts to face hex 1229, insufficient reverse MP (needs 4, has 3)!



Shooting Phase
BattleMaster (Player)
- Fires ER PPC at Rifleman’s Left Torso (4 base + 0 range + 2 movement - 4 target movement = 2): automatic hit, rolled 6 to confirm. Hits Left Torso (12/22 armor remaining)!
- Fires ER PPC at Rifleman’s Left Torso (4 base + 0 range + 2 movement - 4 target movement = 2): automatic hit, rolled 10 to confirm. Hits Left Torso (2/22 armor remaining)!
- Fires Medium Laser at Rifleman’s Left Torso (4 base + 4 range + 2 movement - 4 target movement = 6): rolled 9, rolled 8 to confirm. Hits Left Torso (0/22 armor, 14/17 structure remaining)! Crit!
- Gains 35 heat, sinks 34

Viking (Player)
- Fires LRM-15 at Lao Hu (4 base + 0 range + 1 movement + 1 enemy movement + 3 minimum range = 9): rolled 7, miss!
- Fires LRM-15 at Lao Hu (4 base + 0 range + 1 movement + 1 enemy movement + 3 minimum range = 9): rolled 7, miss!
- Fires LRM-20 at Lao Hu (4 base + 0 range + 1 movement + 1 enemy movement + 3 minimum range = 9): rolled 4, miss!
- Gains 17 heat, sinks 20

Catapult II (Player)
- Fires TSEMP at Lao Hu (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 11, hit!
- Fires TSEMP at Lao Hu (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 8, hit!
- Fires ER Medium Laser at Lao Hu (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 11, hit Right Torso (19/24 armor remaining)!
- Fires ER Medium Laser at Lao Hu (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 2, miss!
- Gains 23 heat, sinks 20!

Legacy (Player)
- Fires Gauss Rifle at Rifleman’s Left Side (4 base + 2 range + 3 movement - 4 enemy movement = 5): rolled 10, rolls 4 to confirm, hit Right Torso (7/22 armor remaining)!
- Fires Gauss Rifle at Rifleman’s Left Side (4 base + 2 range + 3 movement - 4 enemy movement = 5): rolled 8, rolls 4 to confirm, hit Right Torso (0/22 armor, 9/17 structure remaining)! Crit!
- Fires ER Medium Laser at Rifleman’s Left Side (4 base + 4 range + 3 movement - 4 enemy movement = 7): rolled 8, rolls 3 to confirm, hit Center Torso (26/31 armor remaining)!
- Fires ER Medium Laser at Rifleman’s Left Side (4 base + 4 range + 3 movement - 4 enemy movement = 7): rolled 4, miss!
- Fires Streak SRM-2 at Brutus (PPC) (4 base + 2 range + 3 movement + 1 enemy movement + 1 secondary target = 11): rolled 8, fails to lock-on!
- Gains 15 heat, sinks 20

SRM-6 Turret 1730
- Fires SRM-6 (EMP Warheads) at Lao Hu (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 11, 6 missiles hit!

SRM-6 Turret 1530
- Fires SRM-6 (EMP Warheads) at Snake Lao Hu (3 base + 0 range + 0 movement + 3 enemy movement = 4): rolled 5, 4 missiles hit!

Lao Hu
- Fires LB-20X Autocannon (Slug) at Legacy (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 12, hit Left Torso ( ) (0/27 armor, 0/17 structure remaining)! Torso destroyed!
- - 2 Damage transfers to Center Torso (30/40 armor remaining)!
- Fires ER Large Laser at Legacy (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 12, hit Center Torso (22/40 armor remaining)!
- Gains 20 heat, sinks 20!

Archer
- Fires ER Large Laser at Catapult II (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 7, hit Right Leg (0/20 armor, 12/15 structure remaining)! Crit!
- Fires ER Large Laser at Catapult II (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 8, hit Left Leg (12/20 armor remaining)!
- Fires Artemis LRM-15 at Catapult II (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, 9 missiles hit Right Leg (7/15 structure remaining (TAC)), Right Arm (14/18 armor remaining)!
- Fires Artemis LRM-15 at Catapult II (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, 12 missiles hit Left Leg (7/20 armor remaining), Right Leg (2/15 structure remaining Crit!), Right Torso (8/15 armor remaining)!
- Gains 36 heat, sinks 24! Overheating!

Rifleman II
- Shut down!
- Gains 0 heat, sinks 28!

Huron Warrior
- Fires Gauss Rifle at Administration Building 1735 (4 base + 0 range + 2 movement - 4 enemy movement = 2): automatic hit (25/40 CF remaining)!
- Gains 3 heat, sinks 11!

Snake
- Fires LB-10X Autocannon (Slug) at Battlemaster (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 8, hit Center Torso (30/40 armor remaining)!
- Fires Streak SRM-2 at Battlemaster (4 base + 2 range + 3 movement + 0 enemy movement = 9): rolled 7, fails to lock-on!
- Fires Streak SRM-2 at Battlemaster (4 base + 2 range + 3 movement + 0 enemy movement = 9): rolled 3, fails to lock-on!
- Fires Streak SRM-2 at Battlemaster (4 base + 2 range + 3 movement + 0 enemy movement = 9): rolled 8, fails to lock-on!
- Gains 7 heat, sinks 22!

Wolverine
- Fires ER Large Laser at Legacy (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Center Torso (14/40 armor remaining)!
- Fires Medium Pulse Laser at Legacy (4 base + 4 range + 2 movement + 1 enemy movement - 2 pulse laser = 9): rolled 8, miss!
- Fires SRM-6 at Legacy (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 12, 2 missiles hit Center Torso (12/40 armor remaining), Center Torso (10/40 armor remaining)!
- Gained 22 heat, sinks 24!

Brutus
- Fires Large Laser at BattleMaster (4 base + 4 range + 0 movement + 0 enemy movement + 1 partial cover = 9): rolled 11, hit Right Arm (16/24 armor remaining)!
- Fires Large Laser at BattleMaster (4 base + 4 range + 0 movement + 0 enemy movement + 1 partial cover = 9): rolled 11, hit Right Arm (8/24 armor remaining)!
- Fires LRM-20 at BattleMaster (4 base + 2 range + 0 movement + 0 enemy movement + 1 partial cover = 7): rolled 3, miss!

Brutus (PPC)
- Fires PPC at BattleMaster (4 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 7): rolled 5, miss!
- Fires PPC at BattleMaster (4 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 7): rolled 2, miss!
- Fires SRM-6 at BattleMaster (4 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 9): rolled 7, miss!
- Fires SRM-6 at BattleMaster (4 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 9): rolled 8, miss!
- Fires SRM-2 at BattleMaster (4 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 9): rolled 10, 1 missile hit Left Arm (22/24 armor remaining)!

Demolisher (Gauss)
- Fires Gauss Rifle at BattleMaster (4 base + 2 range + 0 movement + 0 enemy movement + 1 partial cover = 7): rolled 7, hit Right Torso (13/28 armor remaining)!
- Fires Gauss Rifle at BattleMaster (4 base + 2 range + 0 movement + 0 enemy movement + 1 partial cover = 7): rolled 6, miss!



End Phase
BattleMaster (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!

Catapult (Player)
- Critical chance in Right Leg! No critical hit sustained!
- Through-armor critical chance in Right Leg! 1 critical hit sustained!
- - Lower leg actuator damaged!
- Critical chance in Right Leg! No critical hit sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage + 1 actuator damage = 6): rolled 10, succeeds!

Legacy (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!

Rifleman II
- Armor breached, forced withdrawal triggers! (it took 10 turns for forced withdrawal to be triggered, I didn’t mean for that to be quite this big a surprise )
- Critical chance in Left Torso! No critical hit sustained!
- Critical chance in Right Torso! 1 critical hit sustained!
- - Medium Laser damaged!
- Must pass a piloting test or fall: automatic failure!
- - Suffers 8 damage to Left Leg (21/26 armor remaining (TAC!)), Left Torso (11/17 structure remaining (Crit!))!
- Through-armor critical chance in Left Leg! No critical hit sustained!
- Critical chance in Left Torso! No critical hit sustained!
- Must pass a piloting test to avoid pilot damage: automatic failure!
- Must pass a 3+ consciousness test: rolled 5, succeeds!

Lao Hu
- Chance to Shut Down: rolled 8, heavy interference: +2 penalty ToHit!
- Chance to Shut Down: rolled (7 + 1 second hit = 8), heavy interference: no additional effect!
- Hit by 6 EMP Warheads, suffers heavy interference: no additional effect!
- - Chance to Shut Down (6 missiles hit): rolled (10 + 2 third hit = 12), shut down (at the end of the turn)!

Snake
- Hit by 4 EMP Warheads, suffers heavy interference: +2 penalty ToHit!



Physical Combat Phase:
Legacy (Player)
- Kicks Lao Hu (4 base + 3 movement + 1 enemy movement - 2 kick = 6): rolled 7, hit Right Arm (7/23 armor remaining)!



End Phase:
Lao Hu
- Must pass a piloting test or fall (4 base + 0 kicked + 1 massive damage = 5): rolled 7, succeeds!



Turn End Phase:



Next Turn’s Movement Phase
Demolisher (Gauss)
- Goes Hull Down behind Von Luckner wreckage!

Rifleman II
- Must pass a piloting test to stand (4 base + 0 = 4): rolled 6, succeeds!








Player Status:




Allied Status




Opposing Force Status:




Mission Objective:
- Hurt them (complete)
- - Hurt them more (4/6)
- - - Teach them the Word (4/9)

Secondary Objectives:
- Defend the Turret Control Tower (0/1)
- Defend the Administration Building (0/1)
- Keep enemy `Mechs out of the `Mechbay (0/1)



Special Rules:
Construction Zones – Unless the hex states otherwise, all construction zones count as light woods.

Reload Point – ComStar’s technicians are very motivated and have six tons of LRM reloads available. They can reload 2 tons of LRM ammo per turn spent inside the Mechbay. The Legacy isn’t built for quick reloads, but the technicians may be able to supply it with one additional ton of gauss rifle ammo. If only one `Mech is in the Mechbay the technicians will also replace damaged armor plates, restoring the armor on all damaged sections up to the nearest multiple of 5. If a section is already at a multiple of five, its armor cannot be restored.

Hidden Assets – The light autocannon turrets are currently in low-power standby mode. ComStar has always maintained up rumors that the power grid supporting them is incomplete or somehow insufficient to power them. They will not open fire until at least two players request their activation on the same turn. This deception may be detected by enemy units with a Beagle Active Probe.



Orders Due: Midnight Tuesday!